Murphy's Laws of Combat
- You are not a superman.
- If it's stupid but works,
it isn't stupid.
- Don't look conspicuous,
it draws fire.
- When in doubt, empty your
magazine.
- Never share a foxhole
with anyone braver than you are.
- Never forget that your
weapon was made by the lowest bidder.
- If your attack is going
well, it's an ambush.
- No plan survives the
first initial contact.
- All five-second grenade
fuses will burn down in three seconds.
- Try to look unimportant
because the enemy may be low on ammo.
- If you are forward of
your position, the artillery will fall short.
- The enemy diversion you
are ignoring is the main attack.
- The important things are
always simple.
- The simple things are
always hard.
- The easy route is always
mined.
- If you lack everything
but enemy, you are in combat.
- When you have secured an
area, don't forget to tell the enemy.
- Incoming fire has the
right of way.
- Friendly fire is not.
- If the enemy is in range,
so are you.
- No combat ready unit has
ever passed inspection.
- Beer math is: two beers
times 35 men = 50 cases.
- Body count math is: two
guerillas plus one hut plus two pigs = 30 enemy KIA.
- Things that must be
together to work must be shipped seperately.
- The radio will fail as
soon as you need fire support.
- Anything you do can get
you shot, including doing nothing.
- Tracer rounds work both
ways.
- The only thing more
accurate than incoming enemy fire is incoming
friendly fire.
- Make it tough for the
enemy to get into your defense and you can't get out.
- If you take more than
your fair share of objectives, you will be given more
than your fair share of missions.
- When both sides are
convinced that they are about to lose, they are both
correct.
- Professional soldiers are
predictable, but the world is full of amateurs.