Murphy's Laws of Combat


  1. You are not a superman.
  2. If it's stupid but works, it isn't stupid.
  3. Don't look conspicuous, it draws fire.
  4. When in doubt, empty your magazine.
  5. Never share a foxhole with anyone braver than you are.
  6. Never forget that your weapon was made by the lowest bidder.
  7. If your attack is going well, it's an ambush.
  8. No plan survives the first initial contact.
  9. All five-second grenade fuses will burn down in three seconds.
  10. Try to look unimportant because the enemy may be low on ammo.
  11. If you are forward of your position, the artillery will fall short.
  12. The enemy diversion you are ignoring is the main attack.
  13. The important things are always simple.
  14. The simple things are always hard.
  15. The easy route is always mined.
  16. If you lack everything but enemy, you are in combat.
  17. When you have secured an area, don't forget to tell the enemy.
  18. Incoming fire has the right of way.
  19. Friendly fire is not.
  20. If the enemy is in range, so are you.
  21. No combat ready unit has ever passed inspection.
  22. Beer math is: two beers times 35 men = 50 cases.
  23. Body count math is: two guerillas plus one hut plus two pigs = 30 enemy KIA.
  24. Things that must be together to work must be shipped seperately.
  25. The radio will fail as soon as you need fire support.
  26. Anything you do can get you shot, including doing nothing.
  27. Tracer rounds work both ways.
  28. The only thing more accurate than incoming enemy fire is incoming friendly fire.
  29. Make it tough for the enemy to get into your defense and you can't get out.
  30. If you take more than your fair share of objectives, you will be given more than your fair share of missions.
  31. When both sides are convinced that they are about to lose, they are both correct.
  32. Professional soldiers are predictable, but the world is full of amateurs.